When it comes to bandwagons, I always feel it’s best to jump on rather than get run over (or fall off in the case of that other wagon) so after Kristalys started the ball rolling and others have followed suit, I’m going to give my own thoughts of the first three months playing SWTOR. As a bonus, there will be some poor quality screenshots thrown in as well.

I don’t think it’s going to be any surprise that I’m loving SWTOR so far and, importantly, I am still having fun playing it. Pretty sure I say that in every post! I’d be lying if I said it’s been a turbulence free journey and there are some disappointments I need to mention (although they may be a little surprising.)

Characters
More than any other game I’ve played, I feel a real affinity for my characters which I put down to both the voice acting and the class story. I realised this early on – before the game even launched – when I was deliberating whether to make Rouf a smuggler or a trooper. It came to light even more when I created a BH. Back in SWG, I had a Zabrak Bounty Hunter who I quite enjoyed playing so I figured he’d be reincarnated in SWTOR too. But 5 or 6 levels in and I didn’t feel comfortable. A quick re-roll as a female human and suddenly I had a character I liked and believed in. She’s only level 16 though as I’m currently spending all my time playing this lady:

I’ve said it before and I’ll say it again – I love playing my Trooper. I also love the fact that she’s a (Jennifer Hale voiced) woman too. And hard as nails. I finished Chapter One of the Trooper story last night and, honestly, I thought it was intense. I was even willing to accept Jorgen’s -1 of shame for doing what she thought was the right and honourable thing to do. (He got a promotion later though which made up for it… and then there was the small matter of post-op flirting that happened on the ship. I don’t know why it happened – it wasn’t in the plan. The character is writing itself, honest!)

PVP
Why do I like PVP? This is a good starting point:

I like it when I win. I also like it when I feel I’m not a pushover – the main difference between the Scoundrel and the Vanguard I’ve found so far is the Vanguard can go toe-to-toe with just about anyone. Stealth really ain’t my style! I like it even more that I’m really enjoying PVP which surprises me as I’ve always been a PvE carebear at heart. (I don’t enjoy griefing which is why I avoid playing on PvP servers). I still stand by my initial thoughts on PvP that I think the Warzones are really well designed – or at least, they give me reason to play. Watching the ships fall from the sky in Civil War still hasn’t got old (even if it’s ours) and harpooning enemies into the acid/fire in Huttball will always put a smile on my face.

Space Combat
I’ve got a lot of mixed feelings about Space Combat – so much so that I’ve started several posts about the topic and have yet to publish any. Generally, I come down in favour of it because it’s a welcome diversion and fun mini-game (with the bonus side effect of being a useful way to earn XP and credits).

Look at the size of that thing!

World Design
It’s almost pointless me talking about World Design because you know what I’m going to say. But my normal effusiveness has to be tempered by a feeling that the worlds could be more open. By that, I mean that the way the planets are designed, you feel almost funneled or rail-roaded through to your next location and that your freedom to wander is artifically limited. Then again, for reasons I’ll get to, I have to admit that I have yet to fully explore planets like Tatooine or Alderaan and I’ve barely scratched the surface on datacron hunting on any world after Coruscant or Dromund Kaas.

But although each planet – the equivalent of a zone in WoW or LOTRO – can be huge, they’re seperated by having to visit your ship and fly to the next location. In LOTRO, you can ride from Forochel to the Gap of Rohan in one go with no loading screens and in WoW you could fly from Winterspring to Uldum taking any route you want and the only loading screens you see are when you swap continents. In some ways, the very nature of the game has to make it be like this. Each planet has to feel like a planet, not an adjacent zone on the same world. The design, look and feel of the worlds, however, is great. I’m a sucker for scale and the worlds and architecture feel big and impressive. This is another topic I’ll have to come back to.

Story & Quests
Story was Bioware’s big selling point for SWTOR and I’m more than happy with it. I’ve read people calling it cookie-cutter and predictable and perhaps, from a Kill Ten Rats perspective, they are. But so far it hasn’t bothered me that much. What I do like is that most of the quests feel that they’re important enough for my character to do (or, in some cases where they’re a bit benign, at least demand money for). It’s also useful that some of the quests can be refused in dialogue – something I’ve done a couple of times in a fit of pseudo-RP. I’m sure that it’s not 100% of the case, but generally I feel that the quests fit in with the overall arena of the SWTOR world universe galaxy and aren’t too demeaning.

Compare, for example, to some of the quests my Champion had to do in LOTRO. In Evendim, for example, there’s a quest chain where you have to prove your loyalty to the Rangers (because Aragorn, leader of the Rangers and future King of middle earth, had sent you there for help). One of the quests requires you to heroically sort out pottery pieces. At the foot of the quest giver. I kid you not – the text is

‘You have recovered quite a few artifacts and bits of pottery from the shores of the lake, Rouf, so now we need to sort out the valuable pieces from the rest.

‘I have been separating the pieces I have collected by size on each of these mats, so if you do the same I would appreciate it. Then I can examine them easily for clues to their history.

‘It should not take long.’

Honestly, my initial, in character response would have been “Fuck you, Gunga-din! You’re the big hard warrior who’s too lazy to go collect the pieces yourself and now you can’t be arsed to sort them out, even though they’re at your feet!”

The quests leading up to that one are equally as dumb. Go to Rivendell, talk to the noble Lord Aragorn. He asks you to go and ask Elrond about the location of really important stone so that he can reforge the really important sword, Narsil. This is really important. And he’s asking me to be involved. That’s great… but if it’s so important and he’s really important and Elrond is really important then why the fuck isn’t he asking the elf the really fucking important question himself. Okay, I’m heroic but I’m really not important enough to be running messages between those guys like they’re two lovers who have had a tiff and aren’t talking to each other. Seriously, where’s the respect?

I’m glad I got that out of my system.

Anyway, back to SWTOR. As I was saying, I like the way that the quest make you feel well regarded and generally you’re being asked to do things which the quest giver can’t actually do themselves. I also like the way that the class story quests make you feel special. I don’t much care for the Jedi playstyle (I’m sure it will grow on me) but I have to say that forging my lightsaber definitely gave me a bit of a flutter.

The Dark Side
But the last three months has also had some disappointments. The first of these is Alderaan. Now it’s not that I dislike Alderaan, its quests or its look – I’m a bit of a sucker for the verdant pastures and snow capped peaks. It’s very… Alpine. But my laptop doesn’t like Alderaan at all and regularly freezes. I have to resort to running SWTOR on another, graphic-card-less PC and trying to get off the planet at 3 FPS. So I haven’t been able to properly take in Alderaan at all. I’ve had similar issues on Balmorra too – although disabling SLI and using one gfx card seemed to help enough to let Rouf complete his class quest. I should be resolving this soon with the acquisition of a new PC (cost permitting) and then, perhaps, I’ll be able to properly appreciate the worlds and be able to take screenshots more regularly (another side effect of the issues my laptop has with the game).

Another disappointment is that the shine of the game has gone off for a lot of people and I cannot think of a way to impart my enthusiasm and love of the game to them. A lot of my guild disappeared off to play Mass Effect 3 and very few seem to be coming back. The last couple of nights it’s been either me or me and one or two others (as opposed to a month ago when there was regularly 15 to 20 people online). There’s a thread in my guild forums called “Problems, Issues & Concerns” and the overall impression I get is that no-one, bar myself and a couple of others, wants to play the game any more because… well, I’m not sure why. They just don’t feel like logging in any more. That is their perogative, of course but it leaves me wondering what I’m going to do. Update 1.2 may bring a few people back but in the echo chamber of a forum filled with negative feelings towards the game, I don’t feel positive about the guilds future.

The last disappointment I had is one of those clever “ha ha, not really a disappointment after all, is it?” ones – I just don’t have enough time to play. So far, I’ve concentrated on two main characters on the Republic side, a Smuggler and a Trooper. I have a Jedi Knight that I’m levelling in a duo (providing my levelling partner doesn’t decide to stop playing entirely) and I also have a level 16 Mercenary and a level 14 Assassin (and a few place/nameholders for the other classes). My trooper might go on hold so that I can play on the Imperial characters a bit – another weird thing about this game is that I don’t feel the partisanship I did while playing WoW. In that game, I was Horde For Life and never enjoyed playing Alliance characters (not even enough to finish the Draenei starting areas which, by all accounts, was a great experience). But I want to play both sides in SWTOR and I’ve enjoyed what little I’ve played so far. I just haven’t got enough hours in the day to play them all.

tl;dr
So, that’s my lot. Well, it’s not – but I realise that I could write a lengthy post on just about all of these areas (and may well do at some point). The tl;dr is that I’m still loving the game, I’m having fun and there is more than enough content in the game to keep me going for a long, long time. That’s all I ever wanted from the game to tell the truth – something to amuse and entertain me. As soon as it stops doing that, I’ll stop playing but I don’t think it’s going to be for a while yet. In the meantime, I’ve got princesses to rescue, armies to defeat and planets to liberate before I can fly off into the sunset.

6 comments to “Quartered – A three month review”

  1. Shintar March 29, 2012

    It’s also useful that some of the quests can be refused in dialogue – something I’ve done a couple of times in a fit of pseudo-RP.

    I’ve done that too! In particular there’s that quest on Coruscant in front of the senate tower, with the woman who wants you to steal a senator’s parcel, which I’ve only actually done on one out of three characters. Realistically speaking it’s not really any more amoral than some of the other things I’ve been asked to do, but the way the NPC represents it is just so bad! I’m a soldier/Jedi, I’m not going to steal from senators just like that, you crazy woman! :P

    I agree that in general though, most quests are pretty damn reasonable; nobody asks you to dig through poop or anything like that. And lightsaber construction as a Jedi does rock! (Though I had a friend complain that he felt it was anticlimatic that he then got to the station, chose the Shadow advanced class, and was immediately asked to discard his epically crafted lightsaber in favour of a generic two-handed one from a goodie bag. :P )

    I’m sorry to hear that your guild is going so quiet. :( I do think the game is likely bleeding some subscribers now, simply because there always are so many people these days who just want to dip their toes into each new MMO and not stick with one. I’m lucky that my guild consists of some real Star Wars enthusiasts who have no interest in going anywhere else.

    another weird thing about this game is that I don’t feel the partisanship I did while playing WoW

    Funny, for me it has been the opposite! In WoW I always felt attached to both factions, but in SWTOR I really struggle to get myself to log onto my Empire alts right now, even though I want to see their stories too. Part of it is probably not having a guild on Empire side, but it’s also that unlike the Horde in WoW, they are unapologetically the bad guys, and that’s a role I don’t particularly enjoy playing.

    • DraconianOne March 29, 2012

      That quest in Coruscant was particularly the one I was thinking of. I did it on my Smuggler and my Trooper (different options both times) but in my Jedi pairing, both of us elected to refuse it.

      As for being unapologetically evil, in WoW I used to play a Forsaken Warlock. I used to eat the bodies of my victims as a matter of course – after poisoning then with a new strain of the Plague. Unapologetically evil I can do! ;D

  2. Orix March 29, 2012

    Yeah, my agent doesn’t deal with any quest giver dealing with drugs or alcohol, he’s a bit reserved in those cases. Dealing with aliens (i.e. anyone but Chiss) is bad enough!

    Nice article Rouf. I share many of your feelings, bar perhaps PvP, mainly because I never win :P

    I share your overall enthusiasm for TOR and also your worries about our guild failing to persist. I remain hopeful that patch 1.2 may improve things. I also hope to fulfill my dream of starting some RP events in the game, again, when I get the time and inclincation, I just hope it’s not too late by then.

    Like yourself, time is a large issue, and while I have university work to complete… and Mass Effect 3… like the Temrinator, I’ll be back.

    I intend to play the game as much as possible during the summer when I’ll actually have some free time. Maybe we could level some characters together in our shared rose-tinted glassesness?

    • DraconianOne March 29, 2012

      That’d be great. Summer is when I get busier with training and so on but yes, I’ve got a few Imps that need levelling! :) As for PvP, next time you’re on, give me a shout if you’re up for trying it out a bit more – my BH has had a reasonable amount of success too.

  3. [...] Three Months: Srs Bznz Edition by Iyeri of Summertime On Hoth Under The Wire by Alex of A New Dope Quartered – A three month review by DraconianOne of Get The Girl, Kill The Baddies Three months later by Lyrestra of The Sith Code [...]

  4. Bramble April 3, 2012

    *grin* I had a mope. I suffered from introspection. But you know what, I’m not planning on going anywhere, and put up a blogpost to that effect last night.

    I had a blast the other night as we loosely formed warzone groups, jumping in and out of pvp while questing – and enjoying the game is what it’s all about.

    I also notice that it’s us slow-levellers who are still there and still finding enjoyment in discovery, whether based in landscape or story.

    Don’t give up on me just yet…

Comments are closed on this post.